Something of a curiosity even when it originally launched in 2003, Beyond Good & Evil is a flawed-but-intriguing gem of a game. It falls very neatly into that cult-classic category of left-field games that were critically acclaimed at launch, but ‘had difficulty finding an audience’ — publisher-speak for ‘it tanked’.
BG&E is fondly remembered by those that discovered it on launch, and again by those who played the 2011 HD remake (still available digitally on PS3 and Xbox 360, and still really playable).
Now, with the official announcement that a sequel is in development after years of rumour and speculation, let’s revisit the original, and explore what made it unique and ahead of its time with some of its features.